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13 th Dec

your DPS can crushed others. When you come up with the data when

Posted by admin to places that buy gold

After WLK opened, there have been new entrants. Some people have been very confused, can not find the cause of reason not to force DPS. Association personnel adjustments recently, some people still have a considerable DPS is not ideal. I write a regular elite enthusiasts, the DPS output of six years experience,sell wow gold, I hope to shed some light on some of the confusion of new, high play are also welcome to exchange correction. As I understand it, DPSer divided into several stages to 1, white stage 80 newcomers arrived, almost do not understand anything 2, the initial stage will use the right talent, with the right equipment, correct the output cycle, however, and than in some of the people will always be a gap. This part accounts for the majority of WOW players. 3, the intermediate stage of the Society of the elite, skilled DPSer, DPS benchmark, usually the first of several associations. 4, high play, not just high DPS, they will always pay attention to the situation in the audience to make up for others mistakes. How much capacity to bear much responsibility. This guide, from the beginner to intermediate tutorial. Understand, single output cycle is relatively long in the battle, a single target (BOSS) caused the highest stable injury cast a sustainable skills. This is why the cycle of the output will be in strict accordance with the reason to play is not high, because in addition to a stake outside the city to meet this condition is not a BOSS. So, how should I do? First, you really understand their career and skills? You know you have to face the BOSS? Take into account the various skills and team BUFF crit, and other factors skew the average damage is how much? How much of this skill cast time, the average count per second is how much damage? Prompt skills of public CD is how much? DOT requires a number of dance skills, will hurt more than a bar or instantaneous reading skills of high? When the conversion phase BOSS? When summoned mobs? When required post moves? These problems are usually similar gains you do? Do not underestimate these problems, familiar with each skill is the basis for high DPS fight! BOSS is reasonably familiar with the characteristics of the key arrangement skills! Second, the arrangement skills of short-chain is not enough when the rest of the time when the kick down a complete cycle (such as the conversion phase, or BOSS will fall), according to the loop output is undoubtedly wrong. Such as BOSS and 5 seconds down, this time according to the DOT is stupid cycle behavior. Most people can know this, but you have not seriously considered, the number of seconds left in the corresponding chain of what kind of skills? Now consider the next, so after N cycles, time enough for one article I read what; left one second what I use; 2,3,4,wow us gold,5 seconds left it? Arrangement is not enough kick in a cycle time of a skill chain, and the mind, at the appropriate time to use. Third, specific circumstances such as the conversion phase and the delayed release of the skills necessary to give priority to the conversion phase, and I should continue to read articles or make up DOT? This is the need to understand their skills, you should estimate the conversion stage, DOT how much jump, DOT damage is high up or read the article, or prompt more appropriate. This requires disrupted circulation, the DOT skills earlier. As another example, DK 1 hit ice roar TOC old, about to release hit, this time you should save energy and Rune priority, rather than the alternating cycle of Rune and energy use. Stun + moves because the time may help to restore Rune CD, to maintain the previous high wall can be better after the outbreak of the BOSS. Similarly, if the AM encounter this situation should give priority to fill DOT, and not in the BOSS wall damage BUFF after wasting time high fill DOT. Fourth,buy wow gold, post moves, skills, pre-pre-prompt prompt moves to put the skills can be moved! We should make full use of this, because you do once every 1 second to save at least moves the time. Take the classic example of this situation, storm the fortress of the Phoenix, the first will appear in the table on the far left, followed by moving to the right of the table. Or take the AM example, response options, each cast a move along the right skills are made one step. This table each time you change the time, can save time, several public moves the CD. The whole stage down, I save the next 10 + seconds of post moves time to DPS! Of course, part of the BOSS is more suitable to do so, such as the TOC Gemini and so on. But almost every BOSS can point out from time to DPS, as long as you to think carefully. Moves aside before the DK experienced long-range skills almost always can not stick to the output of BOSS moves left before the energy situation, first with other skills, so you can play when running winding to improve DPS. Experienced disciplinary Q evil will delay the trial and use. Fifth, moves among do? Many novice is just at the time moves on foot, everyone knows such a gap opened. Moves, when in fact, can do a lot, Shun Fat skills, fill BUFF, throw bombs (if it works), and even replace the weapons (corresponding to different weapons on different occasions, many moves are the conversion phase, the conversion feature of BOSS occasions) six, output and AOE monomer conversion, and multi-turn the fire when the target output of mobs, but also by single cycle is foolish – to play the stock of the situation in advance, the time when the mobs do not need to be on the DOT? The manner in which to best AOE? In the mobs before you leave a good skill or energy it? All this is built on their skills and understanding of BOSS basis. Another point, AOE is usually when the best time to use the bomb project. Many beginners have a turn of fire, DPS will reduce the problems, I also baffled. I only say how I turn under fire, the fire before the turn to maintain the current objectives of DOT, the goal must quickly kill high damage skills to stay (see section 2, short-term skill chain), when the immediate need to switch to the fire not long reading skills; quickly kill the target without much objective as possible to keep DOT, and by cycle output. Turn before the fire will clear your target will appear in which, after selected, rather than a direct hit – did not realize so called RL, and then find the target. Seven stages of the outbreak of the mix of skills, a large move should be left to the outbreak of stage? SM opened here beheaded stage Bloodlust / Heroism, there are a lot of Austrian blue circle is still played by Austrian Austrian red bombs and other special effects. Roar of ice hit the wall, and DK by cycle output, the first blood against another natural disaster hit. To do so are no doubt wrong! We should be prepared in advance stage of the outbreak of the skills chain, PVE in the final analysis is to stress a skill arrangements, has said what a good time playing your BOSS, how to fight you, when you play BOSS, how to arrange the skills to see you. Also note that some skills can not open or not open at the same time, DK frenzy to the soldiers, the soldiers should not be re-opened death wish. SM opened a Bloodlust / Heroism is not appropriate to re-perfusion, open cold blood, rapid SP. Generally, a battle can only be opened if a big move, generally stay in phase with the outbreak. If you just enough time to fight twice, then hands it to open out. Eight, when the RL 2, when committed, ignoring him! Without prejudice to the case of the tactical team to do their HTOC old 4 twin, RL said, heterochromatic good way to hide the ball. Only in this way, your DPS can crushed others. When you come up with the data when, RL is not what you say. There are many similar cases, such as not to force DK to open (on the grounds army will taunt BOSS), ICC fire to hide the old one not to T (T and treatment were not strong in the case), LK out of their arrests Waldorf With the DK also allow hunters to trap blasphemy. . . Nine, often Fenxi DPS data, combat log equipment is not static, so the skills of the features will change, more analysis of DPS data to real-time understanding of the various skills in order to timely adjust the skill chain. Analytical combat record in order to learn more about BOSS, identify the skills of a point in time on the arrangements for mistakes, when once again when faced with the BOSS will do better! Few post,gold cheap, written by chaotic, inadequate exchange welcome. Ten districts, bones of the dead silence of the wilderness DK forces

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