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29 th Jun

wow test server to add a new service the anti- hook system _838

Posted by admin to Cooking



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Original: PTR Notes: New 2.2 features, including anti-AFKPosted Aug 8th 2007 7:09 PM by Eliah HechtFiled under: Patches, News itemsThe test realms for patch 2.2 grind on, and it looks like a new build is being pushed, since the patch notes on the European forums got updated. Here are the changes I found in the new notes; some we knew were around, like voice chat, and some we had been promised, like anti-AFK measures for battlegrounds.Voice Chat – The new Voice Chat feature is now available in game. Players will need to go into the options menu under Sound & Voice to activate it. Volume sliders are available for the microphone, speakers, and game-audio fade (which automatically lowers the game audio when a voice communication is received),wow gold kaufen, as is a feature now blocks both voice chat and text chat from that player .* Chat Channels-New Chat Channel controls and functionality are now available under the chat tab in the Social Window of the interface. The interface will now show the channels players are in or are available, depending on the area of ​​the world they are in, along with new private channel controls .* A new feature for reporting players as being AFK in battlegrounds by right clicking has been added. When enough reports are registered, a 30 second debuff will begin to count down. Once the timer is up a new debuff will appear that will prevent the player from gaining any honor while it is on. This debuff can be negated as soon as the player engages in combat .* Daze: Defense skill will no longer reduce the chance players have to receive the Daze effect when attacked from behind by enemies .* Non-combat pets now have the tag immune to the rest of the spell’s affects while in flight .* Dueling players may not use a Lightwell that they didn’t create themselves. [Damn! There goes one of Lightwell's few uses.] * [Hunter] Raptors can now learn Dash. * [Rogue] The following changes had been present in previous builds of 2.2, but appear to have been reverted: o Blind duration reduced to 8 seconds, cooldown reduced to 1 minute, Blinding Powder is no longer required to use.o Elusiveness now reduces the cooldown of Blind by 8 / 15 seconds .* [Shaman] Earth Shield is now canceled at logout .* Ankhs now stack to ten.And that’s all the changes I found. Why did they revert the Blind changes? I liked the idea of a reagentless Blind, although I’m not sure about the duration reduction. roughly translated: – Voice chat: games where the addition of a voice chat feature. Players need to enter the sound menu to activate the voice feature, you can adjust the microphone, voice volume, automated, and game sounds fade out feature (when voice calls, the game automatically reduces music), the equivalent of a Chat Channel: Chat channel now has a new control method and new features. There is a social interface window can be identified by the icon above to chat channel. With the new control channel, the interface can show the players where the channel current and open channel, and will change as the players area; * A new reporting system designed for the battlefield of human flesh hang up, when there is sufficient number of reports after being reported by a 30-second countdown will have the debuff, when the time is calculated after a new debuff will have to make the players can not get any honor, when the player is in combat, the debuff will disappear in the ; * dizziness: vertigo defensive skills do not reduce risk of resistance; • You can not catch the pet will be labeled as Companion alternative Minion; · effects of injury and life will continue to fly the players in the role of the body, even if such flight will spell immunity; * duel in which players can not use Lightwell; · Hunter: Dinosaur learn sprint; * Rogue: The following changes have been in the 2.2 to turn over; blinding: duration of 8 seconds, cool 1 minute, do not use blinding powder; talent can be reduced 8 / 15 second blind cooldown; * Shaman: Shield disappeared after landing in the exit (and more boring changes ah); * Easter Cross can be stacked to 10 buff!

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