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Blizzard interview: no one could get the cream of sadness to the dwarf increased acceptance of Blizzard Netease top players in the on-line interview with the last part of celebration, Blizzard, NetEase accepted on-site high-level interviews with players, and players on the game operator and developer and other aspects of doing an in-depth exchanges, the following is recorded live Q & conditions: Q: World of Warcraft goes beyond a game, so there are many cells with artistic talent gathered here, creating a lot of art, Blizzard, or Netease how to encourage the majority of players to create, what good work can be Blizzard acknowledged to be Blizzard’s praise. Blizzard CEO: As a creator of World of Warcraft, we welcome the majority of players to create related works, we appreciate the player’s creativity, hope that they can more involved in the platform up, and we salute them. Q: The next piece of information, But the disaster must be on the line must go through many procedures, we are committed to it, once ready to immediately release the line. Q: World of Warcraft movie’s story line is what? Blizzard CEO: While I can not give many details, but we have done a lot for it to prepare and participate. Q: I like the Karazhan chess content of the future have similar content. World of Warcraft production director J. Allen Brack: I also like Karazhan content items, we added a lot of content to the players a better experience, this the future we will have more to give players better experience. Q: I have World of Warcraft is very interested in other things, for example, recently did not consider the introduction of some of the faster horse? World of Warcraft production director J. Allen Brack: your very good question, we hope to be like the game real world, giving players more realistic, of course we can design it the faster the speed horse, but the world just like smaller, technically speaking, we do this is very easy, but considering the players experience, so we design in this area very carefully. [1] [2] [3] [4] [5] Next