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10 th May

Something about World of Warcraft from a psychological point of view of why so popular _261

Posted by admin to Cooking

NetEase reported Cataclysm thematic area of ​​Warcraft News wiped>>>

This represents only personal views of the area does not mean that World of Warcraft Netease
If the What kind of magic of making an online game after ten years, comparable in many shouting Warcraft, World of Warcraft’s new travel beyond the slogan, still attracts numerous enthusiasts poured into Azeroth . This paper from a psychological point of view to interpret the popular World of Warcraft.
First of all: MMORPG element is built on top of a virtual world, compared to the real world, this virtual world there is a simple and direct, often with a surreal game character ability, and all the data as well as all images can be shown by: three meals a day just to rub a readily Master can be easily resolved, a portal to reach the ocean shore … anywhere, anytime players need to do is act like a hero as much as possible, and shuffled around the different players, All game characters can level, equipment and other data revealed.
Whether acknowledged or not, this is now the majority of role-playing games to attract players of the secret, even if most players are not acutely aware: simple enough, direct visualization of the world, with various powers, very sense of control over the land to meet the players, which happens to be complex, real skinny in the real world of scarce —- Harry Potter series is also a big seller, the reasons for surging Internet novel.
Secret is that each game developers all know, as the public version of the Dynasty fist, but the ordinary people to break out a style and no substance; Sao Feng to come out before tiger. Compared with other online game, World of Warcraft virtual world for the construction of more successful and easier for players to experience during the game to a higher degree of substitution sense, then the growth of the game and experience the role of a more profound recognition. This is precisely what many other games can not do – not only attitudes, but also capacity. Roughly speaking, the player on World of Warcraft to a higher sense of substitution from the two main areas: online and offline.

First, the online World of Warcraft has a grand, full of integrity but also the details of the background story, every NPC is a common story, every race is staggered over the torrent of history, unlike some of the Tens of thousands of words about the game a little boring pale instructions, or fabricated to a number of baffling game elements; In addition, World of Warcraft game content itself, the small works slowly walking speed, real time consistency, the weather change (very fond memories of playing the trumpet when Tirisfal where the scene under the pattering rain), the appearance and origins of weapons, etc., large tasks associated with the game full of tasks one by one image, or moving or the story of blood, and the game map in different topographical features, and more!
Second, the line is concerned, from Blizzard to the World of Warcraft players around with a lot of interaction: the official World of Warcraft thick novels and a lot of fanfic, the variety of lovely dolls snow, frost The grief, the game fans made clay figurines, pottery, countless comic about World of Warcraft, video and even influential like , there are few MMOPPG to have such a big influence. World of Warcraft is in the details and the line countless variety of interactive, so that World of Warcraft is not just a game composed of 0 and 1, at least in the minds of many wower, Azeroth exist in this universe somewhere.
The second point: in the sense of control, based on the behavior of the enhancement of the game is to keep the game a prime method to attract long-term tactic. Behavioral shaping where strengthening is a very important concept is that with help of the act after the act carried out for reward repeated the process, which includes positive reinforcement and negative reinforcement, behavior is rewarded with positive reinforcement, so that the probability of behavior increased, where the reward is positive reinforcement; negative reinforcement is associated with the line, the removal and to avoid certain unpleasant stimuli and situations. Obviously, MMORPG, the main use positive reinforcement, the most simple and most common task is to do positive reinforcement, kill monsters to get experience and items bonus, which is the main theme of the game almost all MMOPRG or undo the curse.
A MMORPG game, from start to finish can not do without killing, tasks, PK (competitive), the player is not doing these things, that is the way to do these things, what the difference is to kill the strange, how the killing, how PK, and weapons, equipment, items, levels, skills in the final analysis for its services. To some extent, similar to the game World of Warcraft is an killing, tasks, PK continued to strengthen chain. To ensure that the game is playable for this enhancement of an unbroken chain, rather than kimchi game, kill more and more, and then level cap, and equipment coming to an end, boring day will come. The first time I play World of Warcraft had finally risen to 60, thinking that finally the fruition of the results of the team a Strengthen the chain, while maintaining continued without interruption, the truth is also simple: to strengthen the players to opt for investment properties, and strengthen the process fun and colorful. Said first reinforcement in the network game, nothing more than weapons, items and levels. When the player into the game to start the game first started, and so do the task Shaguai any award must be worthy of the player and look forward to the next more intensive, or strengthen the chain is weakened until the break, players abandoned the game. The most common task of strengthening the process is done, kill the monsters around the same level tend to get high themselves small series of items, although not can not be used, but the expectations of the player at your fingertips, continue the game.
Players opt for investment, that the player that Too bad the reinforcement, such as the shape of the cut corners, art poor, low-level and advanced equipment in addition to no difference between data and Halo, no novelty; too popular, a staff, street goods not unique (some games, In addition to the name of a different role, the other is a mold; very good reinforcement, players do not need to spend too much effort was able to get the top award, while allowing the player to a very exciting time, but the game is not conducive to steady, a few skills to history and a glorious sweep Luhe, no challenge no stimulation, easy aesthetic weakness, upgrade too easy to cap series is the two-digit even hundreds of complex, reducing the upgrade level of achievement has lost the meaning of existence … … and play stand-alone open cheating device, like a invincible lonely world after customs clearance.
In short, the choice of reinforcement is the balance and timing,wow pvp strategy, it is to pick one to tiptoe to the delicious apples, but apples to moderate size. Too large, stuffed not say do not want to eat, but also other smaller Apple lost interest; too small Qiaobu Shang, big deal for apple trees, many trees anyway. In contrast,4.1 Troll copy of the story the mysterious prophet called for the establishment Troll Empire _365, World of Warcraft this point to do more good, especially with the domestic game than: to the best weapon to attract attention, for example, leave alone the beautiful, beautiful aesthetic preference, pickled radish, all have love, only World of Warcraft weapon appearance, there is little heavy like the game, and name of the commentary is very detailed and humane, this better eight-like weapons like the name of the only eighteen, and then the name of the following is a row of poor data, can make the imagination of the game really that bad, necessarily. Strengthen the chain is the ideal rising spiral structure, architecture has not changed, became just a formality.

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