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Blizzard spokesman: Ghostcrawler a lovely knight players recently asked me some questions about revenge. She does not understand this mechanism, it makes me realize that we do not perfect this new mechanism is intended to explain. Revenge is a career choice tank after tank talent tree to obtain the passive skills (the soldiers and the knights of the protection talent, DK talent and the blood of wild Druid talent). When the tank hurt, she will get the same amount of attack power. This extra attack power does not exceed the value of her life, the maximum 10%. Revenge is only one simple purpose is to let the hatred of the tank can keep up the DPS equipment upgrade. Assuming a reasonable number of equipment composed of 85 players a team. If there is no revenge, tanks, DPS would be able to play 50% of their damage. Coupled with the additional factor of hatred, that’s enough to make her goal at her play (unless special circumstances occur). The problem is the emergence of new suits, the team of Master and improve the DPS thieves who received the equipment, and tanks are selected to survive to the equipment. Tanks will get some hate to the property, but survival is always the basis for victory. So in the next few stages,cheap wow gold, the damage the tank will fall from 50% DPS to 30% or less. Now hatred became a problem. Hate to be an important part of the game – in the next blog I will explain this. However, our design goal is not to wear the third set of tanks hatred difficult piece of information is much higher than the initial tank. Revenge should have finished what effect, I come to talk about revenge should not be any effect. Hatred and revenge should not be completely solved the problem. A tank can not just auto-attack and then let the revenge arranged the rest. Revenge can not replace the hands of hatred of those tanks manufacturing skills. The first six seconds in the battle should not rely on her revenge. The purpose of revenge is not to slowly catch up with the Warlock in the mid-tank combat hatred (if your team not previously the case, may be thieves sly and hunter the ability to mislead the transfer of hatred is too strong, but these skills have been CTM was redesigned). In fact,wow gold safe, the initial suit in the data sheet stage, you should not rely entirely revenge. If you are lucky a few consecutive dodge away and let the revenge cause you can not make enough of hatred, then our figures may be a problem, or how you learn the good tank. Revenge is also not let your fear of attack a tank in PVP. PVP tank has been sufficient benefits, such as difficult to kill or control,cheap world of warcraft gold, in particular the introduction of the CTM rating battle to keep the tank such as to provide a flag / keeper of the task. Players generally do not produce a lot of damage to the tank so that the full stack of vengeance, unless they are staring at the tank to play, but at some point they can be dispersed in a personal effects out of revenge (revenge is provoked effects, some skills can be moved addition). Revenge is a new mechanism,gold sellers, like many other changes, as it may require some adjustments. It may take a long time to stack full or disappear too quickly. It may be too much to help share the work tanks so that tanks have a lot of lazy. Hatred is difficult to balance. If it is very easy to make, then the tank is difficult to have fun. If it is difficult to manufacture, so everyone is not fun. We want to tank more interesting,wow powerleveling, believe it or not.